User Interface
  • Oh multi-tasking players! How targeting used to spite thee when playing with other windows. Now, closing windows with the mouse will no longer cause your target to be unselected.
  • The "loot roll zone" section of the UI is now moveable.
  • The Auction UI, Mail UI and Notary UI now hide with the rest of the UI when hitting the Hide UI button.
  • Confirmation dialogs will now be displayed when trying to
    • restore defaults in the Options UI.
    • map an action to a key which is already mapped.
  • Both Shift Keys are now labeled "Shift" in the Options UI.
  • You now receive a clearer error message when you join a fellowship if the chat server is down.
  • You can no longer queue up multiple actions on an item. i.e., you cannot queue up two dye kits on the same item. You'll have to wait for the first one to finish.
  • Better error message when you click a fellowship skill too many times.
  • You can now bind the Auto Loot All (initially shift-right button) and Dressing Room (initially ctrl-left button) actions to any key or mouse button your heart desires.
  • Right clicking now activates quickslots (just like left clicking does).
  • If a pet skill can only be toggled, either mouse button will activate it. Correspondingly, if a pet skill can only be executed immediately, either button will execute it. If the skill can do either, left will execute immediately, right will toggle.
  • You can no longer use the /stuck command while traveling. You must dismount first.
  • No more sneaky mounting, where you could end up stealthed on your horse.
  • Only the ESC key will stop movies now. You'll have to aim instead of mashing the keyboard now, son.
  • You'll now get a warning that your skills are unusable and disabled when you begin interacting with a bard.
  • Hitting 'ESC' will stop playing theater movies.
  • You'll get an error if you try to dye an item with the same color the item already is.
  • You will now see the in-combat and out-of-combat regeneration rates in the tooltip for each vital in your Character Journal.
  • Added a new UI component to show your queued skill and the global delay that must expire before it will execute. The new component will not be shown by default, but you can hide or show it via the "Show Skill Queue Display" option in the UI Settings panel.
  • Fixed a bug with the examination of some types of applied effects that was causing the wrong total duration to be displayed, e.g. "Falling Injuries" always showed a duration of 6 seconds regardless of the magnitude of the injuries.
  • Fixed error messages with some helpful skills that you aren't allowed to use on yourself, e.g. the Lore-master's "Beacon of Hope" and Minstrel's "Song of Restoration."
  • Fixed a bug with examination of some consumable items that was masking details about some of their effects, e.g. the Champion's Horn.
  • Updated the descriptions used when examining some applied effects.
  • Fixed a bug that was causing the character panel to show parry and/or block chance as N/A even when the player was eligible for those results.
  • The character journal will now show N/A for your Evade percentage when your chance to evade attacks is disabled for any reason.
  • Users can now specify sizes and positions for our UI elements
  • Logitech G15 users can read their Area without it being truncated.
  • There is a new floaty text option "Selection Name". Now, when you select an entity, you can determine if you want the selected name to display. The selection reticle at the creature's feet will display regardless of this setting. This new toggle is only available when the "Toggle Floating Names" toggle is set to "off".
  • Added /time, which is now an alias of the existing /localtime command. This can be used to query what time it is locally.
  • Class Icon and Race info added to Character Journal Stats page.
  • Race has been added to the character panel.
  • When equipping an item, the tooltip will now refresh automatically if it needs to.
  • Added a fix to the Who UI to stop logged out players from showing up in list.
  • Equipping an item will now cause the current tooltip to refresh.
  • Shields are now shown in the item wear display.
  • Stablemasters that have not been discovered yet have new pulsing icons above their heads.
  • Added "Show surname" and "Show rank" options to title UI.
  • Added search filter for recipes in Craft UI.
  • Added tutorial hints for rest xp and item binding.
  • Option page default and revert buttons will now ghost out when nothing is changed.
  • Interacting with floaty text should now act the same as when you interact with the associated entity.
  • Added a range indicator on item skills.
  • Skill and trait entries that are higher rank than you are will now be greyed out until you meet the requirement.
  • Fixed a race condition that could cause vertical quickslot bars along the right side of the screen to get pushed to the left when logging out and back in.
  • Fixed a stringtable error in the /inspect command
  • Quickslot backgrounds no longer disappear after dropping an item.
  • Fixed a bug which would cause option values on sliders not to save between logins.
  • Quickslot timers should be more visible under more circumstances.
  • Many of our examination tooltip strings have been updated to be more concise. For example, "Adds 10 to Might" now reads "+10 Might".
  • Players can remove the new overlay more clearly when they hover over the skill icon in the skill tree.
  • The ignore list can now be reverse-sorted in the same way as the friends list.
  • Secure trades no longer require you to stand uncomfortably close to your trade partner.
Chat/Social
  • /afk can be used to enter the AFK mode. Typing /afk again will exit you from the AFK mode.
  • You can now use the player context-sensitive menu when players send messages over the chat channels.
  • Sending a tell to a player that does not exist will now close your IM tab with that player, and modify your retell history so you will not accidentally retell that erroneous player.
  • There are now different errors displayed when trying to send a tell to a player that is offline verses sending a tell to a player that does not exist
  • There is now a Tell and Invite button present on the Friends page for those who do not want to use the context-sensitive menu.
  • Friends list now mimics the LFG panel when showing the fellowship status.
  • Friends tooltip now lists the friend's kinship.
  • The friend's name in the tooltip will color green if that friend is online.
  • Fixed the formatting on chat tabs so that it won't extend the label over the end of the tab in certain cases.
Raid/Group UI
  • The Raid UI will now display the class of a raid member when hovering over their class icon.
  • Adds the "Raid Target" UI window. You can now flag raid members as "Raid Assist Targets" and monitor their health, along with their current target, and that target's health.
  • You can now see the target of your current target underneath your target's selection. - There is now a slightly different reticule shown in the 3d world under your target's target. - You can toggle the visibility of this additional set of vitals in the options pane.
  • Fixed Raid UI to continue to show assistant icon on an assistant that is moved to a different fellowship.
  • Fixed problems in raid mini vitals around linkdead members (linkdead icon was not always showing correctly).
  • Target Marking Icons: The leader of a fellowship can now use visually upgraded target markings.
  • Group Leaders are now able to mark players, pets, and monsters with visual marks to aid in raid coordination.
  • The Raid page in the Social Panel now has a convert to raid button.
  • Players can adjust the group vitals (mini, fellow/micro, raid) to show only the effects that are dispellable or they cast themselves. This will allow them in group situations to manage the effects on the rest of their fellows.
  • Players that are leaders of raids (only) can now perform a /raidshout to the entire raid group.
  • Group leaders can now ask if their fellow members are ready to go via /readycheck.
  • Players in raids now have voice chat amongst the raid group. The leader has the ability to gag an individual fellow.
  • Fellowship/raid leaders can now mark fellow members and monsters with symbols to help designate who is who and what is what.
  • Switching the looting type to Master looter no longer resets the loot quality to "none."
  • Raid/Fellowship leaders that are trying to target mark entities no longer have trouble when the menu hides behind the main entity.
  • The fellow/raid mini vitals will now display "defeated" over the vitals when a fellow member is incapacitated.
  • You can now click anywhere on a raid member's pet vitals to select that pet.